Sara Tonelli
2020
Adding Gesture, Posture and Facial Displays to the PoliModal Corpus of Political Interviews
Daniela Trotta
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Alessio Palmero Aprosio
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Sara Tonelli
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Annibale Elia
Proceedings of The 12th Language Resources and Evaluation Conference
This paper introduces a multimodal corpus in the political domain, which on top of transcribed face-to-face interviews presents the annotation of facial displays, hand gestures and body posture. While the fully annotated corpus consists of 3 interviews for a total of 90 minutes, it is extracted from a larger available corpus of 56 face-to-face interviews (14 hours) that has been manually annotated with information about metadata (i.e. tools used for the transcription, link to the interview etc.), pauses (used to mark a pause either between or within utterances), vocal expressions (marking non-lexical expressions such as burp and semi-lexical expressions such as primary interjections), deletions (false starts, repetitions and truncated words) and overlaps. In this work, we describe the additional level of annotation relating to nonverbal elements used by three Italian politicians belonging to three different political parties and who at the time of the talk-show were all candidates for the presidency of the Council of Minister. We also present the results of some analyses aimed at identifying existing relations between the proxemics phenomena and the linguistic structures in which they occur in order to capture recurring patterns and differences in the communication strategy.
Proceedings of the Workshop on Resources and Techniques for User and Author Profiling in Abusive Language
Johanna Monti
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Valerio Basile
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Maria Pia Di Buono
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Raffaele Manna
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Antonio Pascucci
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Sara Tonelli
Proceedings of the Workshop on Resources and Techniques for User and Author Profiling in Abusive Language
A 3D Role-Playing Game for Abusive Language Annotation
Federico Bonetti
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Sara Tonelli
Workshop on Games and Natural Language Processing
Gamification has been applied to many linguistic annotation tasks, as an alternative to crowdsourcing platforms to collect annotated data in an inexpensive way. However, we think that still much has to be explored. Games with a Purpose (GWAPs) tend to lack important elements that we commonly see in commercial games, such as 2D and 3D worlds or a story. Making GWAPs more similar to full-fledged video games in order to involve users more easily and increase dissemination is a demanding yet interesting ground to explore. In this paper we present a 3D role-playing game for abusive language annotation that is currently under development.
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Co-authors
- Daniela Trotta 1
- Alessio Palmero Aprosio 1
- Annibale Elia 1
- Johanna Monti 1
- Valerio Basile 1
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